Information Technology

An Information Technology Example

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Game Theory: A Non-Technical Introduction to the Analysis of Strategy


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Game Theory: A Non-Technical Introduction to the Analysis of Strategy

Game theory provides a promising approach to understanding strategic problems of all sorts, and the simplicity and power of the Prisoners' Dilemma and similar examples make them a natural starting point. But there will often be complications we must consider in a more complex and realistic application. Let's see how we might move from a simpler to a more realistic game model in a real-world example of strategic thinking: choosing an information system.

For this example, the players will be a company considering the choice of a new internal e-mail or intranet system, and a supplier who is considering producing it. The two choices are to install a technically advanced or a more proven system with less functionality. We'll assume that the more advanced system really does supply a lot more functionality, so that the payoffs to the two players, net of the user's payment to the supplier, are as shown in Table A-1.

Table A-1

User

Advanced

Proven

Supplier

Advanced

20,20

0,0

Proven

0,0

5,5

We see that both players can be better off, on net, if an advanced system is installed. (We are not claiming that that's always the case! We're just assuming it is in this particular decision). But the worst that can happen is for one player to commit to an advance system while the other player stays with the proven one. In that case there is no deal, and no payoffs for anyone. The problem is that the supplier and the user must have a compatible standard, in order to work together, and since the choice of a standard is a strategic choice, their strategies have to mesh.

Although it looks a lot like the Prisoners' Dilemma at first glance, this is a more complicated game. We'll take several complications in turn:

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Roger A. McCain